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Unable to Release : System.NullReferenceException

Hi everyone,

I have a huge issue and I have no idea where it is coming from. I have to deploy really soon for a project, I hope someone will be able to help me !

I can't release my project any more lately, and don't really know why. I've searched but nothing helped.

Here is my output in project launcher :

 Running AutomationTool...
 ********** BUILD COMMAND STARTED **********
 Running: C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe ProjectName Win64 Shipping -Project=D:\UE4\ProjectName\ProjectName.uproject  D:\UE4\ProjectName\ProjectName.uproject -NoUBTMakefiles  -remoteini="D:\UE4\ProjectName" -skipdeploy -noxge -generatemanifest -NoHotReload -log="%AppData Folder%\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.20\UBT-ProjectName-Win64-Shipping.txt"
   Using Visual Studio 2017 14.15.26726 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726) and Windows 10.0.17134.0 SDK (C:\Program Files (x86)\Windows Kits\10).
   Houdini Engine : Looking for Houdini Engine 16.5.571 in C:/Program Files/Side Effects Software/Houdini Engine 16.5.571
   Houdini Engine : Looking for Houdini 16.5.571 in D:\Program Files\Houdini
   Houdini Engine : Found Houdini in D:/Program Files/Houdini
   C:\Program Files\Epic Games\UE_4.20\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\HoudiniEngineRuntime.Build.cs: warning: Referenced directory 'C:\Program Files\Epic Games\UE_4.20\Engine\Source\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Public\HAPI' does not exist.
   C:\Program Files\Epic Games\UE_4.20\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\HoudiniEngineRuntime.Build.cs: warning: Referenced directory 'C:\Program Files\Epic Games\UE_4.20\Engine\Source\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Public' does not exist.
   D:\UE4\ProjectName\Plugins\WebSocket\Source\WebSocket\WebSocket.Build.cs: warning: Referenced directory 'C:\Program Files\Epic Games\UE_4.20\Engine\Source\WebSocket\Public' does not exist.
   ERROR: System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
             à UnrealBuildTool.UEBuildBinary.<>c.<SetupBinaryLinkEnvironment>b__35_0(FileItem Item) dans D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildBinary.cs:ligne 623
             à System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
             à System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
             à UnrealBuildTool.UEBuildBinary.SetupBinaryLinkEnvironment(ReadOnlyTargetRules Target, UEToolChain ToolChain, LinkEnvironment LinkEnvironment, CppCompileEnvironment CompileEnvironment, List`1 SharedPCHs, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph) dans D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildBinary.cs:ligne 623
             à UnrealBuildTool.UEBuildBinary.Build(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment CompileEnvironment, LinkEnvironment LinkEnvironment, List`1 SharedPCHs, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph) dans D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildBinary.cs:ligne 196
             à UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List`1 OutputItems, List`1 UObjectModules, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph, EHotReload HotReload, Boolean bIsAssemblingBuild) dans D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:ligne 2357
             à UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) dans D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:ligne 1480
          (see %AppData Folder%\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.20\UBT-ProjectName-Win64-Shipping.txt for full exception trace)
 Took 3,431997s to run UnrealBuildTool.exe, ExitCode=5
 ERROR: UnrealBuildTool failed. See log for more details. (%AppData Folder%\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.20\UBT-ProjectName-Win64-Shipping.txt)
        (see %AppData Folder%\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.20\Log.txt for full exception trace)
 AutomationTool exiting with ExitCode=5 (5)

Here is Log.Txt in the automation tool folder : Log.txt on textshare

I tried deleting .vs/Binaries/Intermediate/Folder/.sln and regenerating, but it fixed nothing.

I think it might be coming from the HoudiniEngine Plugin, but it would really help if I could use it.

I can generate my project in Visual Studio Only in Development Editor and DebugGame Editor, but not Development, DebugGame and Shipping, so I have no way to release my project.

Any ideas ? I'm gonna continue try fixing it, but any help would be appreciated !

If you need more info, don't hesitate to ask.

Thanks to anyone who took the time to read my issue.

EDIT : Ok I should have tried that earlier but when I remove the Houdini Engine plugin everything works fine... not really the fix I'm hoping for though...

Product Version: UE 4.20
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asked Sep 18 '18 at 09:27 AM in Packaging & Deployment

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The Yojimbo
53 1 4 8

avatar image undercover Nov 06 '18 at 09:54 AM

We also have this problem. Thanks for sharing! +1

avatar image Van Aarde Dec 09 '18 at 04:42 PM

Thanks for this! We had the exact same problem.

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