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why is emissive light, darkening the room?

why is emissive light, darkening a lit room?

alt text

alt text

it also takes about 10 second, for light to fully brighten up. how do i get rid of all that rubish?

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asked Sep 18 '18 at 05:35 PM in Using UE4

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Eye adaptation, you can switch it off. Find something called in Auto Exposure (or just Exposure these days, I think) section in the camera. Set the Min Brightness and Max Brightness to 1.

how do i get rid of all that rubish?

Tis no rubbish, matey. That's why pirates wear eye patches. ;)

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answered Sep 18 '18 at 07:23 PM

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avatar image ThompsonN13 Sep 18 '18 at 10:53 PM

haha love it. its totally the legit reason too, referring to the eye patch comment.

avatar image Priogeth Sep 18 '18 at 11:58 PM

you mean in post process? i dont see any other camera settings. after changing the settings on post process, its still affecting my scene alt text

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avatar image Everynone Sep 19 '18 at 07:29 AM

Min and Max brightness must be the same. Set them to 1. Max reads 20 for you for some reason. Or did you try it and it did not work?. And no, I meant the camera but PPV overrides the camera (I might be wrong, though).

avatar image Priogeth Sep 19 '18 at 10:20 AM

i currently only had the engine camera (cant change settings there) i´ve set a normal camera and have Set them to 1. my scene just goes black. alt text

if i set both to -1 my scene goes white alt text

yes. i have set speed down (adaptions speed) to 20. for quicker viewing results. (i turned off PPV)

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