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AI behavior tree actors not animating in sequencer?

I am trying to get AI behavior tree actors to play in a sequencer animation. I am using streaming levels and have the navmeshes runtime generation set to dynamic. I also have the navmeshes in the persistent level and not in the streamed in levels. The ai actors are placed in the streaming levels though. I am using level visibility tracks in sequencer though. Could someone help me with what the issue might be?

Product Version: UE 4.19
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asked Sep 18 '18 at 06:10 PM in Blueprint Scripting

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