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Weird performances problems in UE4 content browser


I am using a UE4 4.18 fork made by NVidia that replaces APEX by BLAST (https://github.com/NvPhysX/UnrealEngine).

My fork is installed on my main SSHD, and my project files are stored on my storage HDD.

My problem is that when I want to move an asset in an other folder, to delete an asset/folder, etc... My engine is freezing and my CPU and my SSHD are going up to 100% use (not my HDD where the project's files are stored!)... If I wait, after longs minutes or hours (depending on how many files I try to manage), my CPU and SSHD are back to normal, but the engine is still frozen... My only choice is to kill the process and relaunch the project...

Is this a bug? Should I delete/manage folders and assets in the Windows explorer instead of inside the editor?

Thanks for your help!

E. Damien

Product Version: UE 4.18
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asked Sep 18 '18 at 06:02 PM in Bug Reports

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avatar image Jeff A ♦♦ STAFF Sep 19 '18 at 08:14 PM


We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.



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