pkelixs
(pkelixs)
September 18, 2018, 11:54pm
1
Hi, I’m following [this livestream tutorial][1] as an introducción to Paper2D but I’m unable to achieve a correct lighting on the tilemap. When I use a lighting source it cuts in half.
It happens on perspective and orthographic mode and I tried modifying the tilemap material but I can’t make it work.
I am having the same issue, it can be replicated by create a new project from the Paper2D template:
Create project from template.
Switch to forward rendering(needed for lights in orthographic camera mode).
Create a tile set
Create a tile map
Place tile map in level
Place light in level
Switch material of tile-map to any lit marital.
It does not effect Sprites, only Tile Maps.
I am using version 4.20.3
ellioschka
(ellioschka)
November 17, 2018, 3:19am
3
+1 exact same problem
ligthing overall seems to be buggy. attenuation radius of point lights < 500 units arent producing any light effect.
in editor light radius gets rendered correctly tho.
fix pls
pixhitt
(pixhitt)
December 28, 2018, 6:29pm
4
Im getting the same problem here…that is a shame…I dont think it happens on 4.18 version
fiddy
(fiddy)
January 1, 2019, 6:32pm
5
Same issue! God will they please fix this!
Go vote for it. Unreal Engine Issues and Bug Tracker (UE-66731)
This is still an issue, along with Default Lit Sprite material not working in deferred render mode
GTNardy
(GTNardy)
January 13, 2019, 11:37pm
7
Up! we need 2D working D=
I believe this is a mesh normals issue since putting a Point Light behind the TileMap will cause the light to hit the front.
Really frustrating and for now I guess try using Ver. 4.18 since it seems to be before this issue began.
GTNardy
(GTNardy)
January 25, 2019, 9:20am
9
I’ve got a solution: setting the Material to Translucency seems to work, but you’ll need to set the translucency priority in all sprites so they won’t appears behind others.
Same problem here with UE 4.21.2
pixhitt
(pixhitt)
April 1, 2019, 8:56pm
11
When Epic will finally looks again to Paper2d? Its really abandoned.
any news about this bug???
NeilaXi
(NeilaXi)
April 20, 2019, 4:58pm
12
Hi! I had a constant vector 0,1,0 on normal parameter.
GTNardy
(GTNardy)
April 20, 2019, 5:05pm
13
@NeilaXi did that fixed the problem?
NeilaXi
(NeilaXi)
April 20, 2019, 5:09pm
14
For my project yes. Before that changement, the light was only lighting the inferior part of map
GTNardy
(GTNardy)
April 22, 2019, 12:44am
15
Great!!! World must know that!!
GTNardy
(GTNardy)
April 22, 2019, 1:25am
16
Anyway sadly it seems Directional Light won’t work with Masked/Lit Sprites
NeilaXi
(NeilaXi)
April 22, 2019, 7:15am
17
Try with these parameters to get a render like that
GTNardy
(GTNardy)
April 22, 2019, 9:57am
18
thanks! heh I had forgotten to change the angle of the Directional Light, setting on 0, 180, 90 made the light work!