Paper2D - light cut in half

Hi, I’m following [this livestream tutorial][1] as an introducción to Paper2D but I’m unable to achieve a correct lighting on the tilemap. When I use a lighting source it cuts in half.

It happens on perspective and orthographic mode and I tried modifying the tilemap material but I can’t make it work.

I am having the same issue, it can be replicated by create a new project from the Paper2D template:

  1. Create project from template.
  2. Switch to forward rendering(needed for lights in orthographic camera mode).
  3. Create a tile set
  4. Create a tile map
  5. Place tile map in level
  6. Place light in level
  7. Switch material of tile-map to any lit marital.

It does not effect Sprites, only Tile Maps.

I am using version 4.20.3

+1 exact same problem
ligthing overall seems to be buggy. attenuation radius of point lights < 500 units arent producing any light effect.

in editor light radius gets rendered correctly tho.
fix pls :slight_smile:

Im getting the same problem here…that is a shame…I dont think it happens on 4.18 version

Same issue! God will they please fix this!
Go vote for it. Unreal Engine Issues and Bug Tracker (UE-66731)

This is still an issue, along with Default Lit Sprite material not working in deferred render mode

Up! we need 2D working D=

I believe this is a mesh normals issue since putting a Point Light behind the TileMap will cause the light to hit the front.
Really frustrating and for now I guess try using Ver. 4.18 since it seems to be before this issue began.

I’ve got a solution: setting the Material to Translucency seems to work, but you’ll need to set the translucency priority in all sprites so they won’t appears behind others.

Same problem here with UE 4.21.2

When Epic will finally looks again to Paper2d? Its really abandoned.

any news about this bug???

Hi! I had a constant vector 0,1,0 on normal parameter.

@NeilaXi did that fixed the problem?

For my project yes. Before that changement, the light was only lighting the inferior part of map

Great!!! World must know that!!

Anyway sadly it seems Directional Light won’t work with Masked/Lit Sprites

Try with these parameters to get a render like that

thanks! heh I had forgotten to change the angle of the Directional Light, setting on 0, 180, 90 made the light work!