Splotchy lighting issues

Have you tried out other kind of light? Point light for example.

Hey there,

for some reason I cannot get rid of these splotchy circles that the spotlight is creating (ie when I turn the spotlight off they disappear)…

here it is in a Preview Build with Light Map Resolution at 1024 and it’s one mesh…

a High Build…

and Light Map Resolution at 2048…

Here’s the uv’s I have for it…

and the lightmass settings…

and the spotlight settings…

and then trying some stupidly high settings…

Am I missing anything? Thanks in advance.

Hey there CKong, you can see in my lightmass screenshot there’s a point light already there too and doesn’t seem to cause an issue, but im after a spotlight since this will be a art gallery room and needs to shine on the art works.

Well in the end it looks like my spotlight was actually inside the light 3d model.

so moving it forward fixed everything

problem is it makes the volumetric light not look right

​​​​​​​maybe that’s just what I have to live with then, unless other people have had to solve something similar?

You could maybe use a volume material for your volumetric fog instead of relying on the cone of your spotlight