My question is quite self explanatory. I would like to use c++ in my project so I can become familiar with how to use the language within UE4 before I go to university. However I would also like to use blueprints in the same project for stuff I wouldn’t otherwise know how to do in C++.
Yes, it is optimized to use both at the same time. You can create classes in c++ and have special Property Parameters to provides Variables and Function to your Blueprints.
Please watch the Blueprint and C++ Tutorials from Epic Games on Youtube to get started (: