How disable "bitcode" for the iOS project

I added the SDKBOX IAP, but when I build the project, I get an error

LogPlayLevel: error: Invalid bitcode signature
LogPlayLevel: clang: error: linker command failed with exit code 1 (use -v to see invocation)
LogPlayLevel: Doing bash -c ‘if [ -e “/Users/ntunin/UE4/Builds/RHINODA15/F/UnrealProjects/aussie4x4/Binaries/IOS/Adventures” ]; then eval $(stat -s “/Users/ntunin/UE4/Builds/RHINODA15/F/UnrealProjects/aussie4x4/Binaries/IOS/Adventures”) && echo $st_mtime,$st_size; fi’
LogPlayLevel: Execute took 00:00:00.2055472
LogPlayLevel: Total build time: 209,26 seconds (Remote executor: 0,91 seconds)
LogPlayLevel: Took 209,473218s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\Rhinoda-developer\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Soft+Unreal+Engine+4+UE_4.20\UBT-Adventures-IOS-Development_2.txt)
LogPlayLevel: (see C:\Users\Rhinoda-developer\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Soft+Unreal+Engine+4+UE_4.20\Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 216.576039
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Deployment failed! Unknown Error

There are ideas how to solve this problem, thanks!