My Ai doesnt want to move

My AI does not move when I’m before him. He sees me but does not move to me , there are some photos.

does the enemy pawn have a valid ai controller?

try to get target actor location and project it on navigation with ProjectPointToNavigation function.

getting the location isnt needed here since he is using the target actor pin. even if it were needed then the character would move to 0 0 0 in this case but its not moving at all from the sound of things.

Don’t you suppose to get the Actor Location from the Player on the Destination?

It doesnt help

It doesnt help too

Sorry for stupid question but i am only a beginner in UE4 . Where i can check it?

i just made a replica of your script and it seems to work fine, so the issue has got to be in the options for the components your using. theres either an issue in the movement component (is can walk set to true? for example), the character / mesh being set to static, or there not being a proper controller (such as if it were spawned into the level and not set to posses on spawn).

I Checked my options and everything is good. When I started a new project and created a new AI from this mannequin as in this project everything worked , I change nothing in options and i cant understand why it doesnt work , because when i first time created AI he was moving

Everything works now , i just delete my AI and create it from zero