Custom Anim Notify not working

Hi there!

I’m starting to work with UE4 and we are setting up a small prototype. Since there’s no Art, or Prg support for this, I have to do all of this from myself.

So I created an animation Blueprint that calls for a punch animation when we press the LMB. I wanted to create a custom Anim Notify to enable a boolean to allow some destroyable actors to be destroyed by this, but the Anim notify never gives flow. I really have no background on this and I didn’t see any other person having this problem around here.

Thanks a lot in advance!

We are also using the 4.2.1 version of the engine if that changes anything.