UE4 crashes could somebody look at log please?

I’ve been working on a project for months and now i cant open it because it crashes. I’ve tried restoring from older uasset files and also older versions of the project but still no luck. could somebody please take a look at the log for me as i have no idea what i’m looking at. thanks in advance.

Log file open, 09/19/18 23:22:11
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogInit: Display: Running engine for game: ViewAndFireTestingt
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.182334
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapEmulator
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemSteam
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Plugin shader directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
LogPluginManager: Mapping shader source directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogStreaming: Display: Took 0.171s to configure plugins.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2h
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: Display: STEAM: Loading Steam SDK 1.39
LogOnline: Warning: STEAM: Steam API disabled!
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.20-CL-4369336
LogInit: Engine Version: 4.20.3-4369336+++UE4+Release-4.20
LogInit: Compatible Engine Version: 4.20.0-4212847+++UE4+Release-4.20
LogInit: Net CL: 4212847
LogInit: OS: Windows 10 (), CPU: Intel(R) Core™ i5-4670K CPU @ 3.40GHz, GPU: NVIDIA GeForce GTX 1060 6GB
LogInit: Compiled (64-bit): Sep 17 2018 12:26:19
LogInit: Compiled with Visual C++: 19.13.26129.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.20
LogInit: Command Line: -EpicPortal
LogInit: Base Directory: D:/Games/UE4/UE_4.20/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 20
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 24
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 26
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 12
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 1
LogStreaming: Display: Took 0.013s to delete old logs.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2018.09.19-22.22.12:006][ 0]LogInit: Selected Device Profile: [Windows]
[2018.09.19-22.22.12:006][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2018.09.19-22.22.12:026][ 0]LogHAL: Display: Platform has ~ 8 GB [8527826944 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2018.09.19-22.22.12:026][ 0]LogInit: Setting Device Profile CVar: [[r.Vulkan.UseRealUBs:1]]
[2018.09.19-22.22.12:026][ 0]LogInit: Going up to parent DeviceProfile []
[2018.09.19-22.22.12:026][ 0]LogInit: Computer: BONE-PC
[2018.09.19-22.22.12:026][ 0]LogInit: User: Bone
[2018.09.19-22.22.12:026][ 0]LogInit: CPU Page size=4096, Cores=4
[2018.09.19-22.22.12:026][ 0]LogInit: High frequency timer resolution =3.320310 MHz
[2018.09.19-22.22.12:026][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2018.09.19-22.22.12:026][ 0]LogMemory: Platform Memory Stats for Windows
[2018.09.19-22.22.12:026][ 0]LogMemory: Process Physical Memory: 100.96 MB used, 100.96 MB peak
[2018.09.19-22.22.12:026][ 0]LogMemory: Process Virtual Memory: 84.46 MB used, 84.46 MB peak
[2018.09.19-22.22.12:026][ 0]LogMemory: Physical Memory: 4597.33 MB used, 3535.44 MB free, 8132.77 MB total
[2018.09.19-22.22.12:026][ 0]LogMemory: Virtual Memory: 4621.82 MB used, 3535.44 MB free, 134217728.00 MB total
[2018.09.19-22.22.12:041][ 0]LogInit: Using OS detected language (en-GB).
[2018.09.19-22.22.12:041][ 0]LogInit: Using OS detected locale (en-GB).
[2018.09.19-22.22.12:042][ 0]LogTextLocalizationManager: No specific localization for ‘en-GB’ exists, so the ‘en’ localization will be used.
[2018.09.19-22.22.12:387][ 0]LogStreaming: Display: Took 0.346s to InitEngineTextLocalization.
[2018.09.19-22.22.12:388][ 0]LogInit: Setting process to per monitor DPI aware
[2018.09.19-22.22.12:413][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2018.09.19-22.22.12:413][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2018.09.19-22.22.12:574][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2018.09.19-22.22.12:574][ 0]LogD3D11RHI: D3D11 adapters:
[2018.09.19-22.22.12:626][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1060 6GB’ (Feature Level 11_0)
[2018.09.19-22.22.12:626][ 0]LogD3D11RHI: 6061/0/4066 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2018.09.19-22.22.12:628][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2018.09.19-22.22.12:628][ 0]LogD3D11RHI: 0/0/4066 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.09.19-22.22.12:628][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.09.19-22.22.12:634][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2018.09.19-22.22.12:634][ 0]LogD3D11RHI: GPU DeviceId: 0x1c03 (for the marketing name, search the web for “GPU Device Id”)
[2018.09.19-22.22.12:634][ 0]LogWindows: EnumDisplayDevices:
[2018.09.19-22.22.12:635][ 0]LogWindows: 0. ‘NVIDIA GeForce GTX 1060 6GB’ (P:1 D:1)
[2018.09.19-22.22.12:635][ 0]LogWindows: 1. ‘NVIDIA GeForce GTX 1060 6GB’ (P:0 D:0)
[2018.09.19-22.22.12:635][ 0]LogWindows: 2. ‘NVIDIA GeForce GTX 1060 6GB’ (P:0 D:0)
[2018.09.19-22.22.12:636][ 0]LogWindows: 3. ‘NVIDIA GeForce GTX 1060 6GB’ (P:0 D:0)
[2018.09.19-22.22.12:636][ 0]LogWindows: DebugString: FoundDriverCount:4
[2018.09.19-22.22.12:636][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1060 6GB
[2018.09.19-22.22.12:636][ 0]LogD3D11RHI: Driver Version: 388.13 (internal:23.21.13.8813, unified:388.13)
[2018.09.19-22.22.12:636][ 0]LogD3D11RHI: Driver Date: 10-27-2017
[2018.09.19-22.22.12:636][ 0]LogRHI: Texture pool is 4242 MB (70% of 6061 MB)
[2018.09.19-22.22.12:667][ 0]LogD3D11RHI: Async texture creation enabled
[2018.09.19-22.22.12:678][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2018.09.19-22.22.12:727][ 0]LogShaderCompilers: Guid format shader working directory is -7 characters bigger than the processId version (C:/Users/Bone/Desktop/MP_SteamV2 - ViewAndFireOrigin/Intermediate/Shaders/WorkingDirectory/5388/).
[2018.09.19-22.22.12:727][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Bone/AppData/Local/Temp/UnrealShaderWorkingDir/1E50243D468AC75E4E8FFBB597EDB553/’.
[2018.09.19-22.22.12:976][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2018.09.19-22.22.12:988][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2018.09.19-22.22.13:000][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2018.09.19-22.22.13:012][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2018.09.19-22.22.13:025][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
[2018.09.19-22.22.13:037][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
[2018.09.19-22.22.13:049][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
[2018.09.19-22.22.13:061][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
[2018.09.19-22.22.13:067][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
[2018.09.19-22.22.13:138][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.19-22.22.13:138][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.19-22.22.13:138][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.19-22.22.13:138][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.19-22.22.13:138][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.19-22.22.13:138][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.19-22.22.13:138][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.19-22.22.13:138][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.19-22.22.13:138][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.19-22.22.13:138][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.19-22.22.13:138][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.19-22.22.13:138][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.19-22.22.13:138][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.19-22.22.13:138][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.19-22.22.13:138][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.19-22.22.13:138][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.19-22.22.13:138][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.19-22.22.13:138][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.19-22.22.13:140][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2018.09.19-22.22.13:197][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2018.09.19-22.22.13:197][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2018.09.19-22.22.13:220][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2018.09.19-22.22.13:220][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2018.09.19-22.22.13:231][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
[2018.09.19-22.22.13:243][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
[2018.09.19-22.22.13:254][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
[2018.09.19-22.22.13:267][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
[2018.09.19-22.22.13:275][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
[2018.09.19-22.22.13:275][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2018.09.19-22.22.13:332][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2018.09.19-22.22.13:332][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2018.09.19-22.22.13:332][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2018.09.19-22.22.14:009][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2018.09.19-22.22.14:085][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 71MB C:/Users/Bone/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
[2018.09.19-22.22.14:086][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Bone/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc
[2018.09.19-22.22.14:086][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/Bone/Desktop/MP_SteamV2 - ViewAndFireOrigin/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2018.09.19-22.22.14:086][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2018.09.19-22.22.14:086][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/Bone/Desktop/MP_SteamV2 - ViewAndFireOrigin/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2018.09.19-22.22.14:086][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2018.09.19-22.22.14:097][ 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2018.09.19-22.22.14:109][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Bone/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2018.09.19-22.22.14:109][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2018.09.19-22.22.14:109][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2018.09.19-22.22.14:127][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2018.09.19-22.22.14:129][ 0]LogSlate: Using FreeType 2.6.0
[2018.09.19-22.22.14:129][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.09.19-22.22.14:197][ 0]LogAssetRegistry: FAssetRegistry took 0.0254 seconds to start up
[2018.09.19-22.22.14:470][ 0]LogInit: Selected Device Profile: [Windows]
[2018.09.19-22.22.14:583][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2018.09.19-22.22.14:586][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
[2018.09.19-22.22.14:586][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2018.09.19-22.22.14:586][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2018.09.19-22.22.14:586][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2018.09.19-22.22.14:598][ 0]LogNetVersion: ViewAndFireTestingt 1.0.0, NetCL: 4212847, EngineNetVer: 5, GameNetVer: 0 (Checksum: 469386337)
[2018.09.19-22.22.15:105][ 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.095406 seconds
[2018.09.19-22.22.15:111][ 0]LogUObjectArray: 38434 objects as part of root set at end of initial load.
[2018.09.19-22.22.15:111][ 0]LogUObjectAllocator: 6701144 out of 0 bytes used by permanent object pool.
[2018.09.19-22.22.15:111][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2018.09.19-22.22.15:841][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2018.09.19-22.22.15:854][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2018.09.19-22.22.15:992][ 0]SourceControl: Source control is disabled
[2018.09.19-22.22.15:992][ 0]SourceControl: Source control is disabled
[2018.09.19-22.22.15:994][ 0]SourceControl: Source control is disabled
[2018.09.19-22.22.15:995][ 0]SourceControl: Source control is disabled
[2018.09.19-22.22.16:148][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2018.09.19-22.22.16:265][ 0]LogOcInput: OculusInput pre-init called
[2018.09.19-22.22.16:317][ 0]LogEngine: Initializing Engine…
[2018.09.19-22.22.16:318][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2018.09.19-22.22.16:319][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
[2018.09.19-22.22.16:319][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2018.09.19-22.22.16:319][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
[2018.09.19-22.22.16:319][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2018.09.19-22.22.16:493][ 0]LogInit: Initializing FReadOnlyCVARCache
[2018.09.19-22.22.16:504][ 0]LogAIModule: Creating AISystem for world Untitled
[2018.09.19-22.22.16:608][ 0]LogInit: XAudio2 using ‘S27C350-4 (NVIDIA High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[2018.09.19-22.22.16:636][ 0]LogInit: FAudioDevice initialized.
[2018.09.19-22.22.16:636][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2018.09.19-22.22.16:915][ 0]LogDerivedDataCache: Saved boot cache 0.28s 71MB C:/Users/Bone/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
[2018.09.19-22.22.16:918][ 0]LogInit: Texture streaming: Enabled
[2018.09.19-22.22.16:933][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2018.09.19-22.22.16:947][ 0]LogInit: Transaction tracking system initialized
[2018.09.19-22.22.16:967][ 0]BlueprintLog: New page: Editor Load
[2018.09.19-22.22.17:041][ 0]LocalizationService: Localization service is disabled
[2018.09.19-22.22.17:308][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2018.09.19-22.22.17:308][ 0]LogCook: Display: Mobile HDR setting 1
[2018.09.19-22.22.17:308][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2018.09.19-22.22.17:308][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
[2018.09.19-22.22.17:308][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2018.09.19-22.22.17:308][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
[2018.09.19-22.22.17:308][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2018.09.19-22.22.17:407][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/Bone/Desktop/MP_SteamV2 - ViewAndFireOrigin/Content/’ took 0.03s
[2018.09.19-22.22.17:407][ 0]SourceControl: Source control is disabled
[2018.09.19-22.22.17:407][ 0]Cmd: MAP LOAD FILE=“C:/Users/Bone/Desktop/MP_SteamV2 - ViewAndFireOrigin/Content/Multiplayer/Maps/MP_mainMenu.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2018.09.19-22.22.17:412][ 0]LightingResults: New page: Lighting Build
[2018.09.19-22.22.17:414][ 0]MapCheck: New page: Map Check
[2018.09.19-22.22.17:414][ 0]LightingResults: New page: Lighting Build
[2018.09.19-22.22.17:480][ 0]LogLinker: Error: Bad name index -1/110
[2018.09.19-22.22.17:563][ 0]LogLinker: Error: Bad name index -1/416
[2018.09.19-22.22.17:563][ 0]LogLinker: Error: Bad name index -1/416
[2018.09.19-22.22.17:563][ 0]LogLinker: Error: Bad name index -1/416
[2018.09.19-22.22.17:563][ 0]LogLinker: Error: Bad name index -1/416
[2018.09.19-22.22.17:563][ 0]LogLinker: Error: Bad name index -1/416
[2018.09.19-22.22.17:564][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: === Critical error: ===
[2018.09.19-22.22.21:126][ 0]LogWindows: Error:
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: Fatal error: [File:D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3582]
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: K2Node_FunctionResult /Game/Multiplayer/Widgets/W_ServerList.W_ServerList:GetStatusMessageText.K2Node_FunctionResult_4: Serial size mismatch: Got 630, Expected 704
[2018.09.19-22.22.21:126][ 0]LogWindows: Error:
[2018.09.19-22.22.21:126][ 0]LogWindows: Error:
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffce47ea388 KERNELBASE.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffcd03e6850 UE4Editor-ApplicationCore.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc95d062fc UE4Editor-Core.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc95c951db UE4Editor-Core.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a7208c9 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc87479eaa UE4Editor-Engine.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc87479fef UE4Editor-Engine.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc87479ffb UE4Editor-Engine.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc8749e5cc UE4Editor-Engine.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a575dc9 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a54547c UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a720590 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a6dbddb UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a7122ca UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a6da369 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a6dc1fb UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a712f84 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a88627a UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a759f14 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a7584d1 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a75a245 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a7584d1 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a6dcf24 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a591cea UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a58f7b0 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a58e398 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a545285 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a720590 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a6dbddb UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a7122ca UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a6da369 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a6dc1fb UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a712f84 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a88627a UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a759f14 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a7584d1 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a757e23 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a6ed0b6 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a756edf UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a6de30e UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a6fd061 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a885ff7 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a759f14 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a7584d1 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a75a245 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a7584d1 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a6dcf24 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a591cea UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a58f952 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a58e398 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a545285 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a720590 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a6dbddb UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a7122ca UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a6da369 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a6dc1fb UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a712f84 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a88627a UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a759f14 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a7584d1 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a75a245 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:126][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a7584d1 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a6dcf24 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a591cea UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a58f7b0 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a58e398 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a545285 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a720590 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a6dbddb UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a7122ca UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a6da369 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a6dc1fb UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a712f84 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a88627a UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a759f14 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a7584d1 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a75a245 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a7584d1 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a75a245 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a7584d1 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a757e23 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a6ed0b6 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a756edf UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a6de30e UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a6fd061 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a885ff7 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a759f14 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a7584d1 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a75a245 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a7584d1 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a6dcf24 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a591cea UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a58f952 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a58e398 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a545285 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a720590 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a6dbddb UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a7122ca UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a6da369 UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error: [Callstack] 0x00007ffc9a6dc1fb UE4Editor-CoreUObject.dll!UnknownFunction []
[2018.09.19-22.22.21:127][ 0]LogWindows: Error:
[2018.09.19-22.22.21:134][ 0]LogExit: Executing StaticShutdownAfterError
[2018.09.19-22.22.21:139][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2018.09.19-22.22.21:149][ 0]Log file closed, 09/19/18 23:22:21

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

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Thanks

Hi,

I have the exact same problem. The last few lines of output before the crash coincides with yours. See below:
Log file open, 09/26/18 21:28:15
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VSPerf140.dll’ (GetLastError=126)
LogWindows: File ‘VSPerf140.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist.

I’ve been working on this project for a long time. It works perfectly on 4.19. It only crashes on 4.20. The upgrade to 4.20 only crashes when I open a specific level.

For now I am continuing my work on 4.19. Although I really need 4.20, as it has the RichTextBox feature I’ve been waiting for.

Any help is appreciated. Thank you.

I didn’t manage to fix mine but to get my project back I just copied the. Uasset files from the broken project into a new one. I did one at a time until I found the problem file. In my case it was the game instance once so I just recreated that. Hope that helps