How to add a new object to a structure variable

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Hi everyone!
I’m trying to learn C++ for example a new project that came out with a version of the engine 4.20.

I’m trying to figure out how to add more items to the store and in General how these classes work in the code.

The problem is that I do not understand why a new item “skin” is not written to the variable that is in the Widget “RPGItemSlot” cell"

Somebody help me figure this out!

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I found how to do it.

To sad, no one don’t know… Well i know, thank my head