How To Prevent Player Character Sounds From Activating In Main Menu Level

Making a first-person game. I have a couple different sounds set up to come from the character: a heavy breathing sound triggered by an Event BeginPlay executable, and a grunting sound triggered by a notify on the jumping animation for when the character starts to jump. These work as intended in the game world, but in the separate level I set up for the main menu, they get called as well, even though the first-person character isn’t actively controlled there. Clearly the various scripts for the character are getting called anyway in the main menu, so what I’m trying to figure out is how to disable this and prevent that from occurring. Any thoughts? Been working on it for a while but can’t seem to sort it out for myself.

i would use a separate game mode or game mode override for the main menu. basically have it so your not possessing the character until your first level loads. no character no character sounds.

You were absolutely right. Changing the GameMode Override from the Game Mode section of the World Settings panel did the trick. Been stuck on this problem at least a motnh without an answer. Thanks so much, really appreciate it.