UE4 crash when create Destructible mesh

Happen when I click on ‘Create Destructible Mesh’ option in the context menu after right click at the static mesh. However, only happen with the static mesh that I imported into the project. Try with static mesh provided as a starter content doesn’t cause the program to crash.

Access violation - code c0000005 (first/second chance not available)

UE4Editor_ApexDestruction!BuildDestructibleMeshFromFractureSettings() [d:\build++ue4\sync\engine\plugins\runtime\apexdestruction\source\apexdestruction\private\apexdestructibleassetimport.cpp:1010]
UE4Editor_ApexDestruction!UDestructibleMesh::BuildFromStaticMesh() [d:\build++ue4\sync\engine\plugins\runtime\apexdestruction\source\apexdestruction\private\destructiblemesh.cpp:729]
UE4Editor_ApexDestructionEditor!FDestructibleMeshEditorModule::CreateDestructibleMeshFromStaticMesh() [d:\build++ue4\sync\engine\plugins\runtime\apexdestruction\source\apexdestructioneditor\private\apexdestructioneditormodule.cpp:244]
UE4Editor_ApexDestructionEditor!FAssetTypeActions_DestructibleMesh::ExecuteCreateDestructibleMeshes() [d:\build++ue4\sync\engine\plugins\runtime\apexdestruction\source\apexdestructioneditor\private\assettypeactions_destructiblemesh.cpp:43]
UE4Editor_ApexDestructionEditor!TBaseStaticDelegateInstance >::ExecuteIfSafe() [d:\build++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:788]
UE4Editor_Slate!SMenuEntryBlock::OnClicked() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1037]
UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:988]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() [d:\build++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build++ue4\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:290]
UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:385]
UE4Editor_Slate!FEventRouter::Route >() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:268]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5472]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5979]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5959]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1736]
UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2182]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:895]
UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:732]
user32
user32
UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3417]
UE4Editor!GuardedMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
UE4Editor!WinMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
kernel32
ntdll