Unreal VR How to slow down movement

I want to make It so when you hold down the right trigger button on the oculus controller, you start to move slower, but I cant figure out how. Here are the blueprints I used

Seems like you could just select (or branch) what to multiply the axis value by, depending on whether a boolean RightTriggerIsPressed is true or false, and then set that bool to true on the RightTriggerPressed input event, and set it to false on the RightTriggerReleased input event?

Easiest way -
Just set max walk speed