Unreal VR How to slow down movement
I want to make It so when you hold down the right trigger button on the oculus controller, you start to move slower, but I cant figure out how. Here are the blueprints I used
asked Sep 20 '18 at 07:38 PM in Using UE4
Seems like you could just select (or branch) what to multiply the axis value by, depending on whether a boolean RightTriggerIsPressed is true or false, and then set that bool to true on the RightTriggerPressed input event, and set it to false on the RightTriggerReleased input event?
answered Sep 21 '18 at 04:38 PM
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