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Unreal VR How to slow down movement

I want to make It so when you hold down the right trigger button on the oculus controller, you start to move slower, but I cant figure out how. Here are the blueprints I used alt text

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asked Sep 20 '18 at 07:38 PM in Using UE4

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Seems like you could just select (or branch) what to multiply the axis value by, depending on whether a boolean RightTriggerIsPressed is true or false, and then set that bool to true on the RightTriggerPressed input event, and set it to false on the RightTriggerReleased input event?

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answered Sep 21 '18 at 04:38 PM

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