Can you add to an existing category in the Gameplay Debugger C++?

I was wondering if it was possible to add information to existing Gameplay Debugger categories like AI or Navmesh? I know that it’s possible to create custom categories, and if I don’t find out how to extend an existing one I’ll probably end up doing that, but I would prefer to add onto an existing one.

This is all being done in C++, any help or knowledge would be appreciated!

I didn’t find any way to do this