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Can you add to an existing category in the Gameplay Debugger C++?

I was wondering if it was possible to add information to existing Gameplay Debugger categories like AI or Navmesh? I know that it's possible to create custom categories, and if I don't find out how to extend an existing one I'll probably end up doing that, but I would prefer to add onto an existing one.

This is all being done in C++, any help or knowledge would be appreciated!

Product Version: UE 4.20
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asked Sep 20 '18 at 07:45 PM in C++ Programming

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avatar image LDOGLONDON Jan 24 '19 at 11:15 PM

I didn't find any way to do this

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