I tried to make a character but her eyes isn't good. Something idea?
asked Sep 20 '18 at 08:21 PM in Using UE4
then whats the point.
i actually went and created a character in make human and its as i said before there is two meshes for the eyes. one that acts as the underlying eye and the other which is the glossy surface or something like that. in any event its an easy fix. all you need to do is to make your eye material translucent and plug the alpha of the texture into the opacity pin of the material. this should make it look correct, well relatively so, you will still need to setup the rest of the material for glossiness and whatever other properties you want.
the pictures below show how to setup your material (blend mode translucent), a example of how the eyes will look once done, and a shot from in blender that shows the multiple layers of the eye in a exploded view and the uv map for the eyes.
edit: actually masked blend mode would probably be more appropriate here so you could use the roughness and specular. in this case you would connect the alpha to opacity mask instead.
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