I have set a relatively high impulse/force for my gun’s bullet impacts so that the characters being shot at can react with physical animations and destructibles break apart the way I want them to. The only issue now is that shooting the legs causes the characters to be launched into the air since the impulse amount is pretty much a small explosion. How can I keep my bullet impact impulses the way they are and not fling my characters into the air?
All my characters have physical animations and Set All Bodies Below Simulate Physics applied on Spine_01 and its child bones (everything above the torso) if that matters.
Thanks!