lvl_UP_1
(lvl - UP)
September 21, 2018, 8:54am
1
Hi, i’ve created an asset in Sketch Up Make with only solid colors and exported as .dae, then i converted it with the Autodesk FBX converter to FBX 2013 (the newest i could) and imported the FBX file into UE4.
Then i’ve created a material, but it only shows a solid color insted.
The material works for other objects.
I guess the texture does not fit to the UV of your staticmesh…
Can you do another screenshot on the material setup?
Shoganai
(Shoganai.)
September 21, 2018, 9:35am
4
You need to do proper uv unwrapping in your 3D modeling program . Then the texture is going to appear properly in ue4.
lvl_UP_1
(lvl - UP)
September 21, 2018, 4:12pm
5
This nearly solved my problem.
lvl_UP_1
(lvl - UP)
September 21, 2018, 4:43pm
6
Ok, but first i need to rotate it to 90 degrees, which i can’t make it to work.
lvl_UP_1
(lvl - UP)
September 21, 2018, 4:53pm
7
Thank you all for the help, it finaly worked!
try increasing uv tiling by 10x or something like that for temp fix