Only solid color instead of texture

Hi, i’ve created an asset in Sketch Up Make with only solid colors and exported as .dae, then i converted it with the Autodesk FBX converter to FBX 2013 (the newest i could) and imported the FBX file into UE4.

Then i’ve created a material, but it only shows a solid color insted.

The material works for other objects.

I guess the texture does not fit to the UV of your staticmesh…
Can you do another screenshot on the material setup?

You need to do proper uv unwrapping in your 3D modeling program . Then the texture is going to appear properly in ue4.

This nearly solved my problem.

Ok, but first i need to rotate it to 90 degrees, which i can’t make it to work.

Thank you all for the help, it finaly worked!

try increasing uv tiling by 10x or something like that for temp fix