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Session Names


Ive created a NAMED session using the steam interface but when i use the GetNameSession(GameSessionName) function it doesnt find it, but it said it created no issues. I have done something wrong no doubt and I am quite happy to find what it is (as a learning experience).

My question is I am trying to get a list of all the sessions names that are active.

I know in FOnlineSessionSteam there is a Sessions TArray container and each of those in that array has a SessionName property but it seems inaccessible because it isnt on iOnlineSesson and It wont cast to FOnlineSessionSteam

can someone how i can cast correctly on this to get to the Sessions array?

or alternatively like the function below which exists

 FNamedOnlineSession* GetNamedSession(FName SessionName) override
     FScopeLock ScopeLock(&SessionLock);
     for (int32 SearchIndex = 0; SearchIndex < Sessions.Num(); SearchIndex++)
         if (Sessions[SearchIndex].SessionName == SessionName)
             return &Sessions[SearchIndex];
     return NULL;

I kind of want something that just returns the sessions so i can loop over them myself?

Product Version: UE 4.20
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asked Sep 21 '18 at 08:50 AM in C++ Programming

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