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make spawner from RPG template spawn systematicly

So what i want is to make spawner from RPG template spawn systematicly. With that i mean i want spawner#1 to spawn the first wave then i want spawner#2 to spawn wave 2 and spawner#3 to spawn the 3rd wave

This is so i can make the player progess from one place in the the map and further out...

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asked Sep 22 '18 at 02:24 AM in Blueprint Scripting

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Christoffer Bjerregaard
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avatar image Christoffer Bjerregaard Sep 22 '18 at 02:26 AM

This illustrates my issue

demo.jpg (114.1 kB)
avatar image ThompsonN13 Sep 22 '18 at 02:31 AM

i dont know any rpg template but all you really need to do is to have all your spawners in a array then increment a get. theres a bunch of ways to create and populate the array. in the picture below i created a basic example in the level bp

alt text

capture.png (151.8 kB)
avatar image Christoffer Bjerregaard Sep 22 '18 at 02:50 AM

I am referring to this asset pack from epic https://www.unrealengine.com/marketplace/action-rpg

avatar image ThompsonN13 Sep 22 '18 at 05:10 AM

hmmm i havent seen that one before. still the comment from before still stands as the basic idea. i cant really go through that project right now to tell you exactly what to do, but really all you need is a system that tells the spawners when to spawn enemies, and another script that tells the game which spawner to use.

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