Does anyone know about using UE4 Source Control here with Github? A guy I am working with is having issues but I am out of ideas so I am writing to see if anyone here might have any expertise on this sort of thing?
Basically what’s happening is I am working for someone developing a UE4 Game Project for him and his company but, oddly the files I uploaded don’t show up right on his end, something is missing, or not working and such.
When I downloaded the project I followed this YouTube Tutorial here Unreal Engine - Source Control and GitHub Setup Tutorial - YouTube where I learned the basics of Git, Installing Git Bash, LFS, and connecting it to Unreal Engine 4 for source control.
Doing the above allowed me to download the files to my end since I didn’t have the project until that occurred where I then proceeded to work on a lot of his stuff.
Several Files and Assets have changed since then and were uploaded and/or added to the Github Master but for some odd reason when he tries to sync and look at everything on his end some of the stuff isn’t there and isn’t working right on his end giving errors in Unreal Engine 4 when he went to test it just to see if the changes I made to his project were working or not.
An example of this would be I added some changes in the blueprints to give the game a Main Menu Widget but after pushing to github he didn’t see that on his end. The blueprint for it was empty even though he synced git to obtain it.
I have no clue at this point other than telling him to try redownloading everything from git to his side to see if that will fix it maybe.
Any ideas what could be wrong?