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Weird square shadows from static lights

I'm using point lights and 512 lightmass resolution.

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Product Version: UE 4.20
shadow-bug.png (445.8 kB)
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asked Sep 22 '18 at 09:18 PM in Rendering

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A little bit too few information... :S BUT! I'm guessing you're using modular pieces (same shaped light/shadow parts in your scene)... so I'm guessing you have a wrong lightmap for that floor piece and that effect all the other meshes... black/"missing" lighting information is usually because of missing uv island for that part of your mesh!

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answered Sep 23 '18 at 02:37 PM

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avatar image FlamesoFF1 Sep 23 '18 at 02:57 PM

Yes, I converted brushes to static meshes and have obtained this.

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