How may I make my character go into my hollow sphere mesh?

Hello. I was wondering how I can make my character go into my hollow sphere mesh that I made using Blender? Any way I can do that. Any responses will be appreciated. Thanks in advance!

you just walk on into it, but im guessing thats not actually what you meant. as i seem to have to tell most people, provide details for us to work with and explain the issue your having.

im guessing your having a collision issue but you havent mentioned it so cant be sure. also your mesh hasnt been finished yet according to your other post soooo this one cant really be solved.

The first post is finished:

I just need to make my character walk into it.

ok so what is the specific issue your having? can you not make the character move? or does it just not go inside your mesh? or is it something else? we cant help you without knowing what the issue is. what have you done thus far? what have you tried? what part do you not know how to do? what type of character? is it player controlled or AI? there are many things to consider and i couldnt tell you where to start without more details.

the character can’t go in the mesh and the character is controlled by the player with wasd

ok so you have a collision problem. if you open your mesh you will see a option near the top that says collision, if you click it then in the dropdown select simple it will show you the collision for your mesh.

now theres two methods to solve this issue: you can create a custom collision asset for your mesh in blender or you can enable per poly collision. the custom collision is the right way to go but its a bit complex and would probably frustrate you to no end before we got it to work, so we will leave that for now and you can research how to make custom collisions on your own (theres tutorials on youtube thats where i learned). per poly collision (use complex as simple) is another method that will get the job done, theres some cases where it acts wonky but for your use case it will be fine.

ok now how to enable it. open your mesh by double clicking it in the content browser. next go to the details panel on the right and search for the collision section. in this section look for the collision complexity option and set it to use complex collision as simple. thats pretty much it. you mesh will now use the geometry of your mesh as the collision. if this doesnt work then you may need to delete the old collision (dont think you need to though).

Wait is the setting is here?

yup in the details panel on the right. your going to need to either use the search bar or scroll down.

how would I enable per poly collision?

thats basically what i just explained.

I’m kind of confused of what I should do here though?

you should continue adding to your search term or scroll the details panel down. then you will find the collision complexity option i mentioned. its literally three options below the convex elements option that you see in the picture. you could literally maximize that window and you would see the option.

open your mesh by double clicking it in the content browser. next go to the details panel on the right and search for the collision section. in this section look for the collision complexity option and set it to use complex collision as simple.

you may want to look into a basic computer literacy course before attempting to make a game. not to be a jerk but this is simple stuff that was mentioned in a previous comment.

your going to need to either use the search bar or scroll down

ok thank you it worked!