Will we see DLSS in URE4?

Recently purchased a RTX card. Stoked to see how DLSS improves games, and most of all VR games.

I am curious if and when DLSS will be in URE4 editor, and when we can implement it into our own games?

I also looking for information about DLSS, current MSAA is terrible on edges, can’t wait to use DLSS in UE4