Set Master Component & IK [HTC Vive Controller sync]
Since this hasn't been asked before, and I'm experiencing some issues with it... Does anyone know how I can sync multiple skeletal meshes using the same skeleton with a single mesh, but using IK as well?
So far I was able to sync animation states and stuff, but IK seems to be out of the picture completely? I'm using IK to sync hand movement to HTC vive motion controllers and it works great when I'm using single mesh, but when syncing multiple meshes with set master component, IK is ignored?
asked Sep 23 '18 at 05:13 PM in Using UE4
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