Main Menu keeps showing up at end of Runner Level?
So I have a Main Menu with a Splash Screen Intro Widgets that show up and then the game Starts and loads Level one. There is also a blueprint that cause the player to hit the end and then move to the next level automatically.
All of that works but, when I hit the end of Level One it just repeats showing the Splash + Main Menu widgets on the screen again however, I can see that it's going to Level Two in the background because of the print string I have attached to it.
I tried using a Do Once Node but, that didn't work and I am struggling and spent several hours trying to understand how I can resolve this issue.
I am not even sure why I keep messing up the menu thing, I keep trying and the only thing I can think of is to keep trying til I get it eventually.
Any ideas? Not sure what you might need to see to help?
asked Sep 23 '18 at 06:00 PM in Blueprint Scripting
Sounds like your splash widget is caused by the BeginPlay or Constructor of another class that always gets created when a level opens, such as a GameState, Playercontroller, or player Pawn class. Something listed in your Game Mode probably creates the widget on beginplay or constructor.
answered Sep 23 '18 at 06:42 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here