Apply custom material to custom mesh does not work
I found this website that creates a 3D .obj of a face starting from a picture http://cvl-demos.cs.nott.ac.uk/vrn/
I imported the .OBJ into Unreal, and then dragged the original picture to use it as material. Right clicked on the pic and chose Create Material
Then, on the .OBJ imported I select the newly created material, but it does not work as intended as you can see
I tried both applying another material to the mesh (ground_moss), which doesn't seem to work super well and applying the material to another object works as shown
What am I doing wrong?
can you at least show exactly how you fixed it ?
answered Apr 15 '19 at 09:59 AM
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