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Apply custom material to custom mesh does not work

I found this website that creates a 3D .obj of a face starting from a picture http://cvl-demos.cs.nott.ac.uk/vrn/

I imported the .OBJ into Unreal, and then dragged the original picture to use it as material. Right clicked on the pic and chose Create Material

Then, on the .OBJ imported I select the newly created material, but it does not work as intended as you can see alt text

I tried both applying another material to the mesh (ground_moss), which doesn't seem to work super well alt text and applying the material to another object works as shown alt text

What am I doing wrong?

Product Version: UE 4.19
face.png (107.3 kB)
face2.png (143.7 kB)
face3.png (74.8 kB)
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asked Sep 24 '18 at 12:18 PM in Rendering

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I got it working. I only briefly tested it, but i think it might be to do with UE not able to read out the vertex data from the OBJ. I used my 3D Modeler to reexport the OBJ to a 2018 FBX and that does seem to work.

alt text

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answered Oct 09 '18 at 06:15 PM

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can you at least show exactly how you fixed it ?


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answered Apr 15 '19 at 09:59 AM

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avatar image J4yB33 Apr 15 '19 at 10:03 AM

yes, open it in your 3d modeler and reexport it to FBX, then set it up like i did in the screenshot with a vertex color node.

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