Missing ENUM value
Is there a reason why an enum that I wrote in code would lack its last/highest value in the editor? It's really strange... I defined it just like all my other enums, which work just fine - no missing values there.
It's UENUM(BlueprintType) and UMETA(DisplayName = "...") for each value.
First I thought that, maybe, code reflection detects the "COUNT" at the end and hides that value, but I can switch values, add new ones... the last entry is always missing. There's nothing wrong with the macros. I didn't add any "hidden" specifier or anything. It makes no sense at all :(
asked Sep 24 '18 at 08:39 PM in C++ Programming
Seems like bug in HotReload mechanism. Try to restart Unreal Editor (it workedfor me in same issue).
answered Feb 14 '19 at 01:22 PM
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