Packaged game crashes on level change

The game works fine (allows me to change between levels as expected) in editor, but when on a device the packaged game crashes as soon as try to load a level from my main menu and launch level. I’ve attached the crash log, any ideas how I can fix this? Thanks in advance

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Have you include all the level beside the main menu and launch level in your project setting?

I had the same issue. After bug testing for 30 minutes, it turns out that its my engine version installation that got corrupted.
Its worth creating a new project and testing if any level can be opened after packaging.