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C++ Debug text and Debug lines in construction script

Hello, I've just started programming in C++ and can't figure out how to print debug text on screen and debug lines in world in my C++ construction script (OnConstruction). In blueprints, you can call "Print String" and "Draw Debug Line". Both of these work in the construction script while the game is not running.

The C++ equivalent for "Print String" appears to be "GEngine->AddOnScreenDebugMessage()", but this only works in runtime since it requires a world context. The alternative is UE_LOG, but this prints to the output log rather than the screen which for me is more user friendly.

Is there a way in C++ to get the exact same functionality as the blueprint's version of "Print String" and "Draw Debug Line" which works in the construction script?

Many thanks!

Product Version: UE 4.20
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asked Sep 24 '18 at 10:24 PM in C++ Programming

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theNewGfactor
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Hey NfEWg1517,

You can look at the c++ implementation of most blueprint nodes through the api.

Here is a link to the API documentation on PrintString: UKismetSystemLibrary::PrintString

Also, while our new wiki is under construction, this page contains many useful references for how to create logs and print messages in c++

https://wiki.unrealengine.com/Logs,_Printing_Messages_To_Yourself

I hope you find this useful!

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answered Sep 25 '18 at 07:36 PM

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NicholasMont ♦♦ STAFF
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