How to keep pawn scale while zooming
Hi guys! I'm working on a strategy game, and i'd like to achieve a similar effect that you can see in Star Control Origins. so when i zoom out, my character pawn stays the same size, so i can still see it, even if i am zoomed out really far.
Is it possible to achieve this kind of effect with blueprints?
asked Sep 25 '18 at 04:48 AM in Blueprint Scripting
It's pretty straightforward, actually.
Have a look at Map to Range node. It takes a range and translates it into another range. The first range would be the camera to surface distance. And the second one the scale of your object.
answered Sep 25 '18 at 04:57 PM
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