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How to keep pawn scale while zooming

Hi guys! I'm working on a strategy game, and i'd like to achieve a similar effect that you can see in Star Control Origins. so when i zoom out, my character pawn stays the same size, so i can still see it, even if i am zoomed out really far.

Is it possible to achieve this kind of effect with blueprints?

Product Version: UE 4.20
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asked Sep 25 '18 at 04:48 AM in Blueprint Scripting

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It's pretty straightforward, actually.

Have a look at Map to Range node. It takes a range and translates it into another range. The first range would be the camera to surface distance. And the second one the scale of your object.

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answered Sep 25 '18 at 04:57 PM

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