Layer blend node broken in mobile shader?
Been stuck a LONG time. After several trouble shootings and redos I have gotten down to something pretty simple
I have a single green/brown grass texture 64x64 Connected into a make materials attribute node. Into a "layers blend" node Into the material output set to use the material attributes.
It renders in the PC shaders 5 or 4. But will not display in the mobile shaders.
I have a more complex landscape material I will eventually use but, it wouldn't render so I created a small landscape and went through. Everything works fine displaying until I put the layer blend node in there.
I have tried setting it to alpha, height and weight. I set the auto weights to different numbers (currently 1)
So it appears the layer blend node blocks it during mobile preview (I have tried the high end and Android)
If anyone can share ideas on what to look at next and/or screen shots of settings they have used to make it work I would much appreciate it. I have literally been stuck months
asked Sep 25 '18 at 07:51 AM in Rendering
I returned the out put into the normal material node (untick the use material attributes.) Deleted all the make material attribute nodes
Copy and pasted the layer blend node for each input (normal, rough etc) that Was used for anything. And put them all in the appropriate spots.
answered Dec 10 '18 at 02:01 PM
I'm in the opposite situation. My project works on high end mobile preview but not on sm5. I've also located the problem "within layerblend", shader doc indicates that "there is no texture input". the version is also 4.20.
wtf is wrong with this layerblend node
answered Sep 25 '18 at 10:05 AM
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