Moving Scale of Object
I'm a beginner so this is probably a very simple question:
I set up a lerp animation where an object's scale gets bigger on begin overlap, and then when there is an end overlap, the "reverse" is activated, making the object smaller.
But now, I want to activate the get bigger and smaller autonomously--on awake, a lung-like object gets bigger for three seconds, and then smaller by itself, and then bigger again, etc. rhythmically.
How do I begin to do this with blueprint scripting? I looked up youtube videos on autonomously moving platforms, but none seem to quite get what I'm looking for.
asked Sep 25 '18 at 07:19 AM in Blueprint Scripting
All of these should work well.
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