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プログレスバーが連動しない

プロパティのバインディング http://api.unrealengine.com/JPN/Engine/UMG/UserGuide/PropertyBinding/index.html を参考にUMGのプログレスバーをバインドさせてみたのですが、ダメージを受けてもHPバーの変化が起きません。 ちなみにオブジェクトプロパティでのPlayerのHPに当たる変数をバインドさせても同じ結果でした。 どうすればちゃんとプログレスバーが連動してくれるのでしょうか?

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Product Version: UE 4.20
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asked Sep 25 '18 at 08:26 AM in Japanese

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Tarrow100
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Progress Barの入力値は0.0~1.0の範囲です。
つまり絶対値ではなくパーセント入力です。
現在入力されている値では最大値を大きく超えているため、多少減ったところで変動することはありません

入力値は、現在のHPの 割合 を入力してください。(現在値÷最大値)

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answered Sep 25 '18 at 11:28 AM

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T_Sumisaki
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ご丁寧にありがとうございます!! おかげさまで解決できました。alt text

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answered Sep 25 '18 at 12:07 PM

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Tarrow100
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