How property binding is working?
I mean how can I create my own property binding system in my custom blueprint? I want to bind a property value to function, in that function I can use other properties of blueprint. So when some property chanched all dependent properties will change too. I know that it realised in UMG and I can get sourse code... but may be some advices?
asked Sep 25 '18 at 10:53 AM in C++ Programming
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