VR Motion Controller Pick up Actor
i have a Project in the VR Starter content Project.
i want the throwing balls (staticMeshComponent) from the starter map in my Project but as an Actor (because of OO).
With the same settings i get the controller vibrations when i get near the object but it wont grab.
Any ideas what i need to change?
asked Sep 25 '18 at 02:07 PM in VR
If your question is about picking an object and throwing it in the air, the default VR template has a pickup cube blueprint, which works fine. Just duplicate that pickup cube blueprint and change the mesh to whichever model you want.
answered Sep 26 '18 at 04:17 AM
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