VR Motion Controller Pick up Actor

i have a Project in the VR Starter content Project.

i want the throwing balls (staticMeshComponent)

from the starter map in my Project but as an Actor (because of OO).

With the same settings i get the controller vibrations when i get near the object but it wont grab.

Any ideas what i need to change?

If your question is about picking an object and throwing it in the air, the default VR template has a pickup cube blueprint, which works fine. Just duplicate that pickup cube blueprint and change the mesh to whichever model you want.

Is there any specific reason that you wanted to have it on an actor? Every object in Unreal is based out of an actor.

vikivega2020 yes this is what i did. But i want it to be an Actor not an Static Mesh.

i want to change the objects parameters in one place instead of every Object by hand.

I have the same question, I also would like an actor base.