I have tired to create a pawn moving forward and have done the main part of getting the movement of the pawn in-game with WSAD but the animation for the walking is a scenario where the once leg moves up then pulls the pawn forward, however currently the pawn moves when the leg is rising, this obviously look strange, is there a way to play an animation with the character blueprint and the anim blueprint but not getting the pawn to move when the leg is raising ? ive tried lots of things and they either do nothing or make the pawn stop moving or move with no anims, ive tried delays and casting variables ect but cant seem to get it to work ??
thanks.