Absolute world position not working with Grass Node
Hey, Im basically trying to create a material where landscape grass is added in a masked area, but im having some trouble with the Sections:
When I use "Landscape Coordinates" it works as Im intending. But with the "Absolute World Position Node" only works for the first Landscape Section. How can I use a custom Mask with using more than on Section?
Here is a Video showcasing the Problem: https://www.youtube.com/watch?v=ZfKRsaFT0sA&feature=youtu.be
Looking to find something in the Internet, but cant find something... -.-
Shift your coordinates by the same amount your landscape is shifted in the world.
answered Sep 25 '18 at 09:47 PM
Pretty late on this, however I had the same problem and found a fix here: https://answers.unrealengine.com/questions/905968/absoluteworldposition-breaks-landscapegrassoutput.html?childToView=907721
answered Jul 05 '19 at 07:15 PM
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