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Absolute world position not working with Grass Node

Hey, Im basically trying to create a material where landscape grass is added in a masked area, but im having some trouble with the Sections:

When I use "Landscape Coordinates" it works as Im intending. But with the "Absolute World Position Node" only works for the first Landscape Section. How can I use a custom Mask with using more than on Section?

Here is a Video showcasing the Problem: https://www.youtube.com/watch?v=ZfKRsaFT0sA&feature=youtu.be

Looking to find something in the Internet, but cant find something... -.-alt text

Product Version: UE 4.20
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asked Sep 25 '18 at 06:54 PM in Rendering

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avatar image Juice-Tin Jun 26 '19 at 11:27 PM

I am also having this issue, it appears each sector has it's own 'absolute world position'. Did you ever find a solution?

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2 answers: sort voted first

Shift your coordinates by the same amount your landscape is shifted in the world.

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answered Sep 25 '18 at 09:47 PM

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avatar image S3B3ST Sep 26 '18 at 04:12 PM

Thank you for your answer, but i think i wasn't percise enough...

My Landscape is at the Position 0,0,0.

And on the top left corner is the first landscape sector.

In this sector everyting works fine.

On every other sector has a different offset.

So by shifting the texture i can only make it work on only one sector...

Is this a bug, is this only related to me, or i am doing something wrong?

Here is a Video showing my problem: https://www.youtube.com/watch?v=ZfKRsaFT0sA&feature=youtu.be

I hope with this you can help me ;)

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answered Jul 05 '19 at 07:15 PM

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