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Event begin overlap is not fired when instance static mesh overlap with a pawn who are not moving.


I use instance static mesh component in my bullet. Set event "Oncomponent Begin Overlap (InstancedStaticMesh). When it overlap with player pawn, it deal damage to player.

But event component begin overlap is triggered only when it overlap with moving pawn. If pawn is not moving. It does not deal damage to player.

For bullets with other components (particle system, paper2d sprite, static mesh). They works normally.

Relate thread. https://answers.unrealengine.com/questions/534093/instanced-meshes-reporting-overlapping-actors-inco.html

Product Version: UE 4.20
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asked Sep 26 '18 at 03:26 AM in Bug Reports

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avatar image Jeff A ♦♦ STAFF Sep 26 '18 at 05:09 PM


We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.



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