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How to make RenderTarget not show certain mesh

I want to filter a mesh in my RenderTarget2D, in this case the mesh of the current player I'm controlling.
Here is the problem : i made the player mesh invisible for the player controlling it by this checkbox "owner no see".
it works fine but when i use the RenderTarget (the RenderTarget is a weapon scope here and game is a TPS) i can see my own player mesh through it.

  • Is there anyway i could make it not show my player mesh in RenderTarget?

Product Version: UE Github Master branch
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asked Sep 26 '18 at 10:17 AM in Blueprint Scripting

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avatar image HarryHighDef Sep 26 '18 at 10:44 AM

How are you rendering to the target?

avatar image THIECK Sep 26 '18 at 01:46 PM

I'm using SceneCaptureComponent2D. @HarryHighDef

avatar image mightyenigma Sep 26 '18 at 09:47 PM

On the bright side you just came up with a way to make a feature where the player can only see a cloaked monster through special viewing equipment

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