UPathFollowingComponent.GetPath() always returns a valid path with two points (source and destination).
but the real path that my ACharacter is flowing is not straight. is that because I am using UCrowdFollowingComponent for my AIController ?
Hey UPO33,
can you please provide me your full .cpp and .h files for the Character Actor and the AI Controller class?
Thank you!
Hi. I realized its because of UCrowdFollowingComponent . it has something named corridor instead of path. I don’t know how it works but seems it makes his own short path based on corridor’s data and obstacles …