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Rotate yaw with RInterpTo() problem after rotate past 180 degrees?

I'm trying to make a part of my character rotate (Yaw) but after it rotate past 180 degrees, it went to the longer rotate path to 0 then -179 degrees rather than rotate straight to the desired point.

The code below was taken from someone who made a tutorial of how to smoothly rotate actor which I couldn't remember where I took it from. However, the problem when rotate past 180 degrees still exist.

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Product Version: UE 4.19
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asked Sep 26 '18 at 06:35 PM in C++ Programming

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Kunnatam
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Got everything sorted out by fixing the input relative speed value. RInterpTo is working normally.

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answered Sep 27 '18 at 10:06 AM

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Kunnatam
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