Can I have two different games join the same session?
I have a game that used to work well with running the Android build of it (client) and joining a PC build of the same game (host). But now I can't build the game to Android, because I am using a plugin that can't work on Android (because of some Kiss FFT library or whatever). The plugin just adds a nice music-synced visual effect to the title screen which is not necessary at all and isn't used in any of the actual gameplay levels.
So my question is, can I make another version of my game with that plugin and the blueprints that use it stripped out, build to android, and have it be able to join a session running on PC like I had it before? Or will it not see the session because they are different versions of the game with slightly different codebase?
I am asking now because it takes 6 hours to build the Android version and I want to know before I waste half the day on trying to do something that can't be done)
asked Sep 26 '18 at 08:36 PM in Packaging & Deployment
Nevermind it works! I just had to shut down my VPN I didn't realize I had left running!
answered Oct 01 '18 at 05:46 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here