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D3DX12 does not appear to respect any changes to r.Streaming.PoolSize in the BaseScalability.ini file, is this by design?

Searching through the code base, all other platforms seem to be reading it in during set up but D3DX12 does not and will not change if we change the value in BaseScalability.ini or any other INI file that we could think of. We are currently getting around this by setting the variable through the IConsoleManager, but I doubt this will work or is even appropriate for shipping.

Product Version: UE 4.20
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asked Sep 26 '18 at 10:46 PM in Packaging & Deployment

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Jeffery Hughes
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