'Angry Birds' shooting mechanic (Input and Screen size)
I want to make exactly the same shooting system as Angry Birds. I have a few problems with creating this system.
I've tried it with all these examples and play around with different settings but I can't get it working...
I would be very happy if someone can help me with a clear explanation or sends 2 pictures. One of the Input in (Project Settings - Input - Action Mapping) and one of the blueprint.
How I'm going to program it: On press - Save the vector of the press location. On release - VectorPress-VectorRelease=VectorForceOfShooting. Then I put VectorForceOfShooting In a formule and the outcome in (Add Impulse - Target is a Pawn). If there is a better way, let me know.
Follow this question
Once you sign in you will be able to subscribe for any updates here